This is the ability to outright ignore thin armour plates regardless of angling and punch clean through into the squishy bits beyond. I've already addressed the DPM difference, but the more telling issue is one of overmatch mechanics. The obvious issue here is that Gascogne's shells do overall less damage than the 406mm and 410mm guns found on American and Japanese vessels on a shell by shell basis. Losing one turret not only reduces half your firepower, it also forces you to manoeuvre if you want to continue firing in that direction. The second is more telling: Gascogne is more vulnerable than most other battleships when it comes to suffering critical and catastrophic damage to her guns. The first is minor - you cannot fire ranging shots as effectively as you could with a battleship with more turrets. Would that these were the only flaws with Gascogne's guns. Gascogne's problems are further exacerbated by gun arrangement, overmatch issues and HE performance. It's sobering that Roma with a 30 second reload keeps pace with or bests her in terms of damage output. Eight guns, even with her accelerated reload, doesn't let her keep pace with the nine-gun armed vessels she faces. I will spare you digging out your calculators and simple show you this:Gascogne has one of the worst potential damage-per-minute totals out of any of the tier VIII battleships. Fast Reload Times - As nice as Gascogne's 28 second reload is, it doesn't compare well to the 26 second reload of the Bismarck-sisters or the 25 second reload of the famous and historical HMS Monarch.It's not uncommon to see nothing but over penetrations over and over and over again. Gascogne is unreliable at damaging the citadels of cruisers within her matchmaking spread at ranges inside of 8km.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |